Made for the 20 Seconds Game Jam

Description:

Counter Box is a fast-paced prototype game. Your goal is simple: keep your boxes alive and defeat the boss within 20 seconds. After each stage, you earn score to upgrade your stats for the next one. Reach State 10 to finish a game.


Controls: 

Arrow Keys – Switch box  

A / S / D – Rise fire pressure and heal HP

F – Fire 

Space – Aura/Accept


Core Mechanics:

  • Pressure: Higher Pressure = higher damage. Over pressure cause explodes, current box lose 50% HP.
  • HP: Firing consumes current box HP, but higher HP also increases max damage.
  • Aura: Heal and freeze the boss for 3s, or revive a dead box.


Credit:

Font and sound use form :https://brackeysgames.itch.io/brackeys-platformer-bundle

Art was made by mejiji (me). It free

Song theme was made by mejiji (me). It free


A small experimental game focused on timing, decision-making, and controlled chaos.

Enjoy!

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormejiji
Made withGodot
Tags2D, counter-box, Godot, Pixel Art, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Comments

Log in with itch.io to leave a comment.

I like the art style and the spooky sound design makes you really feel you're trapped. 

It took me a few plays to understand what am I supposed to do with the boxes, or if I'm supposed to do with switching the boxes. I still don't think I fully understand the game, as I wasn't able to clear even one stage. 

The mechanics is an interesting take, and would love to see how it grows, but it is too "stressful" on my left hand, which stops me from experiencing progression in this game and also makes me want to not continue. 

It would be really nice to let players ease into first couple of stages so they understand the basic mechanics and then challenge them.

I am genuinely confused on how to play this game. I feel like too much is happening at one time and I'm never in control. Is it because the game is too fast?

Thank you for trying out my game! I know it’s a bit overloaded and unclear for new players, which may be why it felt a bit fast for you. I’ll make the tutorial clearer in the future.